The Story Set-Up
The holy city of Elturel has vanished from the Forgotten Realms, plunging into Avernus, the first layer of the Nine Hells. This catastrophic event is the result of a sinister pact between the archdevil Zariel, ruler of Avernus, and the duplicitous High Overseer of Elturel, Thavius Kreeg. Zariel, intent on bolstering her forces for the Blood War—a relentless conflict between demons and devils—is capturing cities and enslaving their citizens as soldiers. Elturel’s descent marks a significant victory for Zariel, but her ambitions do not end there. Baldur’s Gate, Elturel’s neighboring city, is next on her list.
In this dire situation, heroes must rise. The characters have the opportunity to descend into the infernal depths of Avernus, confront the horrors that await, and rescue Elturel from its doomed fate. Their bravery and cunning could also thwart Zariel’s plans, sparing Baldur’s Gate from a similar destiny. The fate of two cities hangs in the balance, and only the most courageous adventurers can alter the course of this dark chapter in the Forgotten Realms. Will they succeed in their perilous quest, or will the infernal forces of Avernus claim yet another victory? The adventure awaits.
What you need to play
Please ensure that you have a working mic/headset and webcam (optional but encouraged).
You will need D&D Beyond (FREE version), the AboveVTT app added to your D&D Beyond Account (FREE), and Discord.
Materials Provided
The GM will provide you with access to all materials needed on D&D Beyond including content sharing on D&D Beyond.
What to Expect (if you are new or experienced):
🎭 You will drive the story
🌐 You will explore amazing settings
🤝 You will learn to work as a team in solving problems
📚 You will learn to roleplay and tell compelling stories
🤖 You will have fun interacting with unique and interesting characters
Why you will enjoy this game
This campaign relies on collaborative storytelling about fantasy heroes adventuring in a world of magic and mystery complete fantastical creatures.
This campaign is designed with a balance between combat, exploration, and roleplay. The intense exploration and combat drive the adventure, but the roleplay of the players determines the direction of the story and outcome.
Player choices not only determine this story, but they have ramifications in the world around them in this immersive campaign.
If you like intrigue and story twists, you will like this game.
If you like exploration, puzzle solving, and roleplaying to determine allies and enemies, all while your character’s life is in jeopardy, you will like this game.
Whether you are looking to learn the game or you are an experienced player willing to help others learn you will enjoy this game.
Character Creation Guidelines
You will need a Level 1 character using the D&D 5e or 2024 ruleset (Legacy or Expanded). Try to align your choices with the Story Set-Up but leave room for character growth. This is a mini campaign but could easily become a full campaign with the right group of adventurers. As a team, the group can finalize character choices and ideals as we begin the adventure. I will ask you why your character is with this group and why they have a common goal.
The Descent into Avernus campaign takes place in the Forgotten Realms, so you may prefer to stay within that realm for continuity’s sake. We can discuss exceptions that won’t unbalance the campaign.
Backstories and character concepts are encouraged. Keep it simple! A paragraph is usually enough to give you something to start with while allowing your character room for growth during the adventure.
Gameplay Themes/Content Warnings
This campaign includes violence, treachery, betrayal, and evil. Romance is kept PG-13, with a fade-to-black style when it becomes intense. Know that if you have any specific lines and veils they will be heard and handled respectfully.
John’s creativity, world building and attention to detail never cease to amaze me. If you haven’t already, you need to participate in one of his games. You won’t be disappointed! I first participated in his in-person games that he runs in our area and then joined in on this game that he runs on RPG club.
This was a great game. I enjoyed the world building leading up the a ton of combat at the end. The GM was phenomenal at creating the setting and I followed easily with my imagination. So much fun, looking forward to additional plays with him. Definitely recommended as a GM, you will not be disappointed.
I’ve been playing with John for over a year in one of his in-person games. He is a masterful world builder who engages every character during each session. He does an amazing job of creating content that can engage the least and most experienced in our group. The details and story building that come out of the campaigns that he has written are impressive and always fun to play out!
2 sessions played
John's creativity, world building and attention to detail never cease to amaze me. If you haven't already, you need to participate in one of his games. You won't be disappointed! I first participated in his in-person games that he runs in our area and then joined in on this game that he runs on RPG club.
This was a great game. I enjoyed the world building leading up the a ton of combat at the end. The GM was phenomenal at creating the setting and I followed easily with my imagination. So much fun, looking forward to additional plays with him. Definitely recommended as a GM, you will not be disappointed.
I've been playing with John for over a year in one of his in-person games. He is a masterful world builder who engages every character during each session. He does an amazing job of creating content that can engage the least and most experienced in our group. The details and story building that come out of the campaigns that he has written are impressive and always fun to play out!
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Join the RPG Club! Registration and site usage are subject to the sites’ Terms of Service and Privacy Policy.