$15.00 / week
Your “Handler” – known only as Leatherneck – has been in recent contact with you and has ordered a meeting. He claims to have received word from his superiors at Delta Green that Agent Halloway – one of the agency’s best operatives – has gone missing, and has not been heard from in weeks. All efforts to contact her have failed.
During Halloway’s last phone check-in, she claims to have been pursuing a lead about a possible cult operating within the town limits of Ashcliff, a centuries-old mining community located many miles deep within the rough and forested landscape of the Appalachian Mountains.
Ashcliff has always been a quiet town. Too quiet. Something about it lingers in the back of your mind — a forgotten place with forgotten people. Famine and sickness infests the townsfolk, and the air grows more malign and thick by the day.
The answers lie buried in the town’s shadows, waiting to be uncovered. But beware: some things are meant to stay hidden…
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Preparation
Gamemaster Provisions
Who will like this game?
Those looking to learn how to play Delta Green probably have an affinity for the strange, the macabre, and the horrific. Discretion is advised should you choose to join this game.
The adventure is fairly balanced, consisting mostly of roleplay, with combat being a last resort. The campaign will run smoothest with four players, but is not necessary. You should also expect characters to potentially die, should the result of your rolls be unfavorable!
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DISCLAIMER
This adventure aims to be mysterious and gruesome, with its main theme focusing on cosmic horrors and the corruptions they spread through their influence. 18+Â recommended.
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Is always there to talk to and build upon pcs. I was always able talk through ideas/character changes and even some game questions. He explains it well and if a concept can work in the game setting or not and does not just out right say no that wouldn’t work or you just can not be that cause it’s lame. If he does say no about it he atleast explains why and gives good and kind responses for it but even then still works in ways that atleast part of it could fit in the game.
I’ve been lucky enough to have Zym as a DM for multiple campaigns. He was my first DM and showed so much patience and understanding while teaching me how to play 5e. Now that I have more experience, I jump at the chance to join any campaign he is DMing (especially horror-based!) Zym’s world-building is phenomenal and he knows exactly how to pull you into a story. His worlds are intricate without being too complicated and his characters all have depth. I would recommend him as a DM to anyone who will listen and will continue to try and follow anything new he does.
I’ve had the pleasure of participating in several of Zym’s games over the years, from Call of Cthulhu to D&D, and I’m excited to soon experience his take on FATE. His storytelling skills consistently keep me on the edge of my seat, always eager for the next session. Zym has a deep understanding of various game rulesets, making each game run smoothly and ever engaging for players.
He also manages his Discord server with a perfect balance of fairness and fun, fostering a community where users are encouraged to interact and connect with one another, and of course, play games!
Give Zym a try. You will not be disappointed!
I played my first D&D campaign with Zym as the GM, and it won’t be my last. Zym created a world with a mix of engaging story, challenging combat, and memorable NPCs. He balanced structure and freedom well, making sure each decision we made mattered while keeping the sessions fun and exciting. Zym made the experience welcoming and enjoyable for a first-timer, and I look forward to the next adventure he runs.
Been playing in a 5e campaign with zym about 3-4 years now and it’s been a good time. His world building is solid and he’s able to set the scene with music and very detailed descriptions of your surroundings. Would highly recommend for players who love role play.
Zym loves to create worlds with rich lore and moving segments that seem to progress and exist, your inaction has consequences in his world as does your actions.
Is always there to talk to and build upon pcs. I was always able talk through ideas/character changes and even some game questions. He explains it well and if a concept can work in the game setting or not and does not just out right say no that wouldn't work or you just can not be that cause it's lame. If he does say no about it he atleast explains why and gives good and kind responses for it but even then still works in ways that atleast part of it could fit in the game.
I've been lucky enough to have Zym as a DM for multiple campaigns. He was my first DM and showed so much patience and understanding while teaching me how to play 5e. Now that I have more experience, I jump at the chance to join any campaign he is DMing (especially horror-based!) Zym's world-building is phenomenal and he knows exactly how to pull you into a story. His worlds are intricate without being too complicated and his characters all have depth. I would recommend him as a DM to anyone who will listen and will continue to try and follow anything new he does.
I've had the pleasure of participating in several of Zym's games over the years, from Call of Cthulhu to D&D, and I'm excited to soon experience his take on FATE. His storytelling skills consistently keep me on the edge of my seat, always eager for the next session. Zym has a deep understanding of various game rulesets, making each game run smoothly and ever engaging for players.
He also manages his Discord server with a perfect balance of fairness and fun, fostering a community where users are encouraged to interact and connect with one another, and of course, play games!
Give Zym a try. You will not be disappointed!
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Join the RPG Club! Registration and site usage are subject to the sites’ Terms of Service and Privacy Policy.