Just a regularly scheduled game night, where we will play a lot of games in a variety of systems, genres, and settings. This event is for players that enjoy trying new things and experimenting with different character concepts.
The focus will be on games that lean towards more roleplay and player driven action, but the group will ultimately decide what that looks like. Some games might only be a one shot (a single session) while others may be several sessions long and lead to something more. With dozens of games to choose from, we will try various storytelling styles, probably go through a lot of different characters, and build an expansive world and timeline to bounce around in. If and when we find a game to settle into for a longer campaign, expect cooperative worldbuilding to set up the story, and ongoing expansion of the world during play.
*Important* – while this is an ongoing “campaign”, the nature of this event means that the game, character, or story may vary week to week. Please message me before signing up so you can find out what is coming up in the following session(s). I can also share any relevant game materials (rules, character sheets, etc.) with you at that time.
What I Provide:
The games. I’ve got hundreds. Dozens of them are suitable for online group play and some that aren’t I would be happy to modify if the group is really vibing on the concept. If you have a concept you want to try, I also take requests, so we can pitch to the other players and see if everyone is on board.
Digital copies of rules and character sheets will be provided (form fillable whenever possible). Any session with a new game will include character creation and a review of rules and any relevant safety tools.
Current Game Request List (no particular order, not up to date, nor exhaustive)
Monster of the Week
City of Mist
Vaesen
Eat the Reich
Stoneburner
Urban Shadows
F.I.S.T.
Delta Green
Mork Borg
and more…
What You Need:
A webcam, a mic, and a way to roll dice (physical or digital, doesn’t matter)
Content, Behavior, and Boundaries
Each game will be a little different, and some will have aspects of body horror, violence, addiction, and trauma, among other types of content that may be inherent to the gameplay. We recognize that even similar content can be different across different games or settings. As an example, some games relish the violence with gallows humor (like Mork Borg), while others take it more seriously with darker emotions and trauma (like Delta Green), and fantasy violence can be different than modern or sci fi violence, which can mean that the “same” content is felt differently by the players. We will discuss boundaries before the beginning of any game to make sure everyone is okay with the expected tone and content, and we will all respect the lines of our fellow players if something unexpected comes up.
As always, anything sexually explicit and gratuitous violence is always off limits.
Please feel free to reach out to me with the “Contact” icon above so I can answer any further questions you might have.
I played a worldbuilding game with Jeremy, and it was fantastic. I was completely new to the game, and new to worldbuilding games in general. Jeremy lead the session expertly, giving enough detail and direction to get us started while allowing us players to brainstorm and be creative with our build. He was kind and patient, and he knew just when to step in if we needed help. He has a great sense of humor, there was a lot of laughter as we played. I’m looking forward to the next chance I’ll have to play one of his games again. Thanks Jeremy!
Jeremy is a great DM, and I look forward to every game with him. He engages the player and seems to be a genuine fan of the PCs, even as they smash headlong through a score like bulls in a china shop!
Jeremy knows how to build worlds, tell stories, and engage players. He is especially good at meeting players where they are at. If you want silliness, he’s your guy. If you want serious, high-stakes drama, he’s your guy. If you want long-term character growth, he’s your guy. Any type of game and any type of story, you won’t regret having Jeremy guide you through it.
I played a worldbuilding game with Jeremy, and it was fantastic. I was completely new to the game, and new to worldbuilding games in general. Jeremy lead the session expertly, giving enough detail and direction to get us started while allowing us players to brainstorm and be creative with our build. He was kind and patient, and he knew just when to step in if we needed help. He has a great sense of humor, there was a lot of laughter as we played. I'm looking forward to the next chance I'll have to play one of his games again. Thanks Jeremy!
39 sessions played
Jeremy is a great DM, and I look forward to every game with him. He engages the player and seems to be a genuine fan of the PCs, even as they smash headlong through a score like bulls in a china shop!
4 sessions played
Jeremy knows how to build worlds, tell stories, and engage players. He is especially good at meeting players where they are at. If you want silliness, he's your guy. If you want serious, high-stakes drama, he's your guy. If you want long-term character growth, he's your guy. Any type of game and any type of story, you won't regret having Jeremy guide you through it.
8 sessions played
Jeremy does a great job with Blades in the Dark! He has clearly planned ahead, has a brilliant mind for imagining scenarios that are appropriate to the roll of the dice, and makes each session fun for players. I love Thursdays night Blades, and playing with Jeremy is a highlight!
It's hard to put into words how mesmerizing and inspiring this game session was. With zero "action" built into the game rules, we had so much happen in the world of the people we channeled as we told our interwoven, collaborative story. And this was such a success because of this DM's hard work of supporting players' imaginations (and lending his in a pinch), record-keeping, making sure that group dynamics worked well... I could honestly appreciate how intense it must have been to run such a storytelling-heavy game, yet as a player it felt effortless for me to be creative, and just to HAVE FUN
I felt really lucky to have Jeremy introduce this game and ttrpgs to me with this game. He was patient and walked through character creation and a small heist that felt like it was equal parts action and intrigue. Highly recommended.
Jeremy's knack for storytelling is truly superb. The lore, the dangers and especially the end of session cliffhangers keep us all coming back for more. He has a fantastic ability to immerse players into vivid surroundings and introduce them to interesting NPC's along the way.
Jeremy thoughtfully encourages players to be active participants in character development and the world-building process. This equates to limitless imagination, super creative game sessions and a hell of a lot of fun for everyone!
My first introduction to D&D was with Jeremy after a friend won a session with him. We've done D&D, Blades in the Dark, he created his own Grim Dark campaign, Mork Borg, Shadow of the Demon Lord (modified), so many different systems. I'd say he's quite the dabbler, but if Jeremy's running it, it's gonna be a good time.
He gives his players lots of creative freedom. He's great with feedback so don't be afraid to tell him what you may have liked or didn't like in a session as he likes to experiment. He doesn't pull punches soo if you roll poorly expect bad things to happen (but isn't that fun of it?!)
Overall you can expect a good session and you'll definitely have fun.
Jeremy has a gift for developing absolutley unique and fully immersive worlds. He creates an experience that allows players to easily lose themselves in thier characters. He guides players on journeys and adventures so thoroughly that players can't help but become fully emotionaly invested in the world and their fellow adventures' well being. A world class GM, easily on par with the Matt Mercers and Brennen Lee Mulligans of the TTRPG world.
I've been playing Jeremy's games for years now and he never disappoints. His theater of the mind immersion is tip-top! Always runs his games very professionally with lots of fun involved. Very creative to bring in lots of new game elements and surprises. He has run DND 5e, but also runs many other platforms for me that are always great. I always need a lot of guidance and babysitting for character creation and game mechanics, and he is adept at providing plenty of information while not slowing down the group.
He's the picasso of plot twists - the Shakespeare of shenanigans - balancing bad-assery and blending it with boons and banes.
I raise my glass to the miracle maker who makes my Tuesdays a little tastier!
Jeremy is a consumate storyteller and really gifted at teaching systems to players of all skill levels. Whatever story is to be told in one of Jeremy's games will be enjoyable due in large part to his commitment to collaboration with his players. He always works with his table to craft the right narrative around what they want to play while also throwing wrench after deadly wrench in the works along the way. I can't recommend playing in one of his games enough whether you are a beginner or an old hat with many TTRPGs under your belt.
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