2 Player Minimum, Ages 12-17.
Weekly 90 minutes sessions.
Once you sign up, we can ‘pause’ your subscription while waiting for another player. Games are more likely to fill when they see a player signed up.
The Story Set-Up
In the shadowed corners of the realm, whispers of a dark cult have begun to spread. Devotees of Vecna, the Whispered One, are gathering in secret, their sinister rituals hinting at a plot that could plunge the world into eternal darkness. As rumors of their activities reach the ears of the adventurers, a sense of urgency grips them. The cult’s ultimate goal remains shrouded in mystery, but one thing is clear: Vecna seeks to remake the world in his chaotic evil image, and his followers will stop at nothing to see this vile ambition realized.
The adventurers must embark on a perilous journey, delving into ancient ruins and forgotten tombs to uncover powerful artifacts capable of countering Vecna’s dark magic. Along the way, they will forge uneasy alliances with enigmatic beings from across the planes, each with their own motives and secrets. Trust will be a rare commodity, and betrayal could lurk around any corner.
As the pieces of Vecna’s plan fall into place, the adventurers will find themselves drawn inexorably towards a final confrontation with the lich himself. Will their courage and cunning be enough to thwart the Whispered One, or will Vecna’s dark vision come to pass, casting a shadow over all creation? The answer lies in the hands of those brave enough to face the ultimate evil.
What you need to play
Please ensure that you have a working mic/headset and webcam (optional but encouraged).
You will need D&D Beyond (The FREE version).
You will also need access to Zoom. The link will be provided.
Materials Provided
The GM will provide you with access to all materials needed on D&D Beyond and Zoom.
What to Expect:
🎭 You (the player) will drive the story
🌐 You will explore amazing settings
🤝 You will learn to work as a team in solving problems
📚 You will learn to roleplay and tell compelling stories
🤖 You will have fun interacting with unique and interesting characters
Why you will enjoy this game
It relies on collaborative storytelling about fantasy heroes adventuring in a world of magic, mystery and fantastical creatures.
This campaign is designed with a balance between combat, exploration, and roleplay. The intense exploration and combat drive the adventure, but the roleplay of the players determines the direction of the story and outcome.
Player choices not only determine this story, but they have ramifications in the world around them in this immersive campaign.
If you like intrigue and story twists, you will like this game.
If you like exploration, puzzle solving, and roleplaying to determine allies and enemies, all while your character’s life is in jeopardy, you will like this game.
If you are looking to learn the game or if you are an experienced player willing to help others learn you will enjoy this game.
Character Creation Guidelines
You will need a Level 1 character using the D&D 5e or 2024 ruleset (Legacy and Expanded). Try to align your choices with the Story Set-Up but leave room for character growth. This is a full campaign. As a team, the group can finalize character choices and ideals as we begin the adventure. I will ask you why your character is with this group and why they have a common goal.
The Vecna Unbound campaign takes place in the Forgotten Realms, so you may prefer to stay within that realm for continuity’s sake. We can discuss exceptions that won’t unbalance the campaign.
Backstories and character concepts are encouraged. Keep it simple! A paragraph is usually enough to give you something to start with while allowing your character room for growth during the adventure.
Gameplay Themes/Content Warnings
This campaign includes violence, treachery, betrayal, and evil. Romance is not explored in youth games. Know that if you have specific lines and veils they will be heard and handled respectfully.
John’s creativity, world building and attention to detail never cease to amaze me. If you haven’t already, you need to participate in one of his games. You won’t be disappointed! I first participated in his in-person games that he runs in our area and then joined in on this game that he runs on RPG club.
This was a great game. I enjoyed the world building leading up the a ton of combat at the end. The GM was phenomenal at creating the setting and I followed easily with my imagination. So much fun, looking forward to additional plays with him. Definitely recommended as a GM, you will not be disappointed.
I’ve been playing with John for over a year in one of his in-person games. He is a masterful world builder who engages every character during each session. He does an amazing job of creating content that can engage the least and most experienced in our group. The details and story building that come out of the campaigns that he has written are impressive and always fun to play out!
2 sessions played
John's creativity, world building and attention to detail never cease to amaze me. If you haven't already, you need to participate in one of his games. You won't be disappointed! I first participated in his in-person games that he runs in our area and then joined in on this game that he runs on RPG club.
This was a great game. I enjoyed the world building leading up the a ton of combat at the end. The GM was phenomenal at creating the setting and I followed easily with my imagination. So much fun, looking forward to additional plays with him. Definitely recommended as a GM, you will not be disappointed.
I've been playing with John for over a year in one of his in-person games. He is a masterful world builder who engages every character during each session. He does an amazing job of creating content that can engage the least and most experienced in our group. The details and story building that come out of the campaigns that he has written are impressive and always fun to play out!
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Join the RPG Club! Registration and site usage are subject to the sites’ Terms of Service and Privacy Policy.