Waterdeep – Destination Level 20
$30.00 / week
Players highly rate ths GM for:
22 sessions played
3 sessions played
45 sessions played
1 session played
43 sessions played
Meet Emmett Sati, an architect who’s been crafting worlds both on paper and at the gaming table for over 30 years. He delicately marries the precision of architecture with the whimsy of tabletop RPGs. While Tolkien and Asimov painted vast realms and galaxies, Emmett designs them with a draftsman’s touch. Every dungeon has a foundation, and every star system, a blueprint. It’s no exaggeration: when Emmett’s at the helm, every campaign is a masterclass in craftsmanship and imagination. So, ready to build some memories?
$30.00 / week
$30.00 / week
22 sessions played
one of the best campaigns I ever played, dramatic and intricate storytelling mastered to a T
3 sessions played
Emmett is amazing! His custom maps for campaigns are top-notch. His storytelling is enjoyable. He is patient and his campaigns are engaging.
45 sessions played
I finished out the last Dragonlance campaign and started the Waterdeep Blues campaign with Emmett as the DM. There were some of the best and most memorable fights I've ever played as a character! And the roleplay is never boring or lackluster. His attention to detail and encouragement of the creativity of the players surpasses all. You can tell that he prepares so much for the games and that allows us as the players to think of almost anything we want to do and actually do it! As Emmett has said before "tell me what you want to do and we can figure out how to make it happen". Even when the group derailed the campaign (all in good fun), Emmett went with it with a good sense of humor. Overall, I can't recommend him enough!
1 session played
Emmett is an awesome GM! He is able to tailor the adventure to the players and is always responsive. He spends an amazing amount of time crafting an adventure and his master of GMing is unsurpassed in my experience.
43 sessions played
Highly recommend Emmett as a DM, he's very good at going beyond the source material to make the sessions submersive, using musical cues, descriptive cut-scenes and expanded encounters.
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